Testing your code is one of the best things you can do for the quality of your app. For a project as large as YUI this can present a number of challenges. Reid Burke in his YUIConf presentation “Testing YUI Everywhere” talks about the issues he faces daily in keeping our CI system up and […]
This week I announced FreeFlow, a UI framework for Android, that I lead the development on at Comcast for the last 6 months or so. The project started after repeated frustrations in building truly unconventional layouts in Android. Most of the times, developers end up hacking the default Layouts in terrible ways trying to get […]
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These pictures show my progress of creating this drawing. The design layout is of course greatly influenced from a photo, but all the drawing comes from me using Adobe Ideas app on my iPad AIR. In other words, the image is not computer generated (which Illustrator can do if desired) but human drawn using a […]
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Drawing: Adama of Battlestar Galactica
Now that the Margate Games residency is over it’s time to take stock and document the project. Lazer Arcade draft edit from Seb Lee-Delisle on Vimeo. To my great relief the system worked really well and Lazer Arcade proved to … There’s more →
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Margate Games : Lazer Arcade video and photos
It’s been an intense week of troubleshooting calibration – but I finally got it working today! It’s still a bit fragile so I’m not sure how well it’ll hold up over the festival but fingers crossed. There have been so … There’s more →
Margate Games : ready to play?
When I read new article by Paula Borowska my first thoughts were, is it possible that this stuff is so elegant and time-saving and why have I missed it.